Final final final version of chapter 0 out!
1 year ago today I released the first version of this game. So what's happened in the past year? Overhauled some janky code, added a mini game, added some QoL features, added a buncha new music (thanks Aeroprism!). I made some progress on the next chapter, but... it's gonna be a while. Honestly I'm a little disappointed in the lack of progress I made, but hey ya win some, ya lose some. (Also, had a new baby.)
The only future versions I'd release for chapter 0 would be for bug fixes and additional Aeroprism music (currently ~half of the songs have an Aeroprism version).
Also, my apologies, because I overhauled a bunch of code, save files from previous versions won't work with this version. When I release chapter 1, I plan on making a "perfect" save file available for download (so nobody has to replay chapter 0).
Full changelog below.
1. New minigame! Pechy Dash
- Unlock new skins and skills for Pech!
- Though “equipping” a skin is strictly cosmetic, unlocking them gives bonuses to stats
- Controls: up/down to go up/down, left/right to switch sides of inner branch, tap cancel for a hop, hold cancel for a jump
- Pech tells you how to access it (as long as you TALK where he tells you to)
- 2 versions. Make sure you return after major game events so you can get all the skins and skills
2. Not actually in game, but… guide update!
- “Perfect” chapter 0 save file requirements
- Levels required for different combos
- Who in what order does what (being targeted probabilities)
- Macro targeting use/info/benefits
- NG+ info
3. New features/content
- While making a macro, for single target attacks/items/techs/skills, select preferred target (e.g., if you have Zemi use Wat, you can have her attack the opponent in slot 1/highest HP/weak to element/most damaged/etc.)
- Totally new music, remixes of familiar songs (shout out to Aeroprism, though Incompetech’s works are available through settings)
- More text when searching stuff (e.g., mention of Klauva)
- Forest2 TALK/THINK, split up based on if you’re in the bottom left part, or elsewhere
- Swaf mentions larvacs are weak to water, and there’s a bubble around somewhere Zemi can have
- New tech for Cane: lower agi debuff
- New skill for Pech (after a certain plot event)
- 3 new skills for NG+ Zemi
- Skins. Currently pretty much only Pech gets them
- Hit esc to toggle full screen
4. QoL
- Radial menu (which can be set to non-radial through settings)
- Techs and skills populate newest first
- Added uniform tech/skill descriptions
- During intro, hitting confirm or cancel skips DNA Games/Aeroprism logo
- While navigating inventory/tech/skills for macros and healing, get mini descriptions
- While navigating inventory, description appears below
- No more selecting an item and hitting DESC to see description
5. Audio
- Made intro speed match new intro song
- Chest sound louder
- Dagger shing replaced
- Victory music v2 when you beat a boss (Aeroprism only)
6. Visual
- Added white and red circle flag to inn
- A-T8 attack orange
- Chest art. 2 now, basic and fancy
- Zemi mom art
- Zemi stats art
- Thing in cave art
- Boss art
- Kifkey water shadow fix
- Zemi portrait update
- Pech portrait update
- Pech combat update
- Pech status face colors
- Sige used to display weird at the bottom
- Fade to black when loading, and new game
- Streamlined/combined/changed palette(s)
- Split sprite sheet per person
- Made O.P. bigger
- Pech skins
- Added/changed flowers
- Combatant back art fix
- Panel popup and collapse in x and y (used to just be horizontal)
- Panel content is invisible unless fully open
- Fixed bug where resizing with panels open made the text wonky
- Fixed Forest2/3 not lining up properly (can now see Mr. Winkle from bottom left part of Forest3)
- Redid time/money panel to include difficulty and cheats
- Removed black box top and bottom
- Expanded a bunch of art to match this ^
- Changed double/triple trees
- Changed tree tops
- Changed bushes
7. Combat
- Mob fade faster
- Mob fade sound
- Weakening and inflicting techs now target mtl rather than mdf (like how weakening and inflicting skills can target vit rather than def)
- Slapped black box between panels when all panels are up (dynamic panels only)
- Goomshroom smack attack fix (it goes whoosh then smack; before was smack then blank, so a miss would be smack whiff)
- Display reduced stat when weakening
- Remove black box top and bottom
- Expand a bunch of art to match this ^
- Certain boss does special attack for sure on certain rounds
8. Other
- Can no longer try to load end-of-chapter-0 save file
- Made it more clear (though speech) what you have to do after recruiting Cain
- In NG+, if O.P. Zemi is enabled, Bunyan gives knuckles instead of walking stick
- Can’t go back to bench after first wave of F-537s (would be a huge waste of time)
- Separated revive out from under heal
- Changed knuts to gnuts
- Fixed bad text
- Most egregious offender: phsycail instead of physical
- Characters can now have up to 20 techs
- Characters can now have up to 10 skills
9. Optimization
- Reduced saved/loaded stats (rather than saving/loading all stats, things like str and atk are based off level and equipment)
- Recalculated stats (rather than adding/subtracting permanent stat boosts to base stat per level, set stat equal to base stat per level + permanent stat boost)
- Overhaul of menu coding
10. Bug fixes
- Could initiate move and talking and the same time
- Glitch where you couldn’t get the Ishibo
- If you targeted Self, then used a macro to target an enemy, game would crash (“Self” wasn’t forgotten, so the game would try to fetch stats from the wrong place)
- Game would crash when teleporting back to Kifkey after a certain point
- Ruby slippers didn’t actually add fire resist
- Stat ups not saving/loading properly
- Couldn’t use Chimera Knife/Chest (was supposed to do 3*level organic damage)
- You can no longer sell key items (lulz…)
- Fixed other bugs in the shop (weird things could happen in certain situations if you pressed multiple buttons at the same time)
- Sometimes using tech/skill to heal would fetch the wrong bonus stat value
- Macro revive made the target’s icon wrong
- Macro revive made the target’s text wrong
- Going from inventory to equip could cause game to crash
- Weakens used to do nothing
- Multiple weakens in particular used to really do nothing
- Multiple buffs also did nothing
- Multi-hit screen rumble could trigger on the wrong frame (too late)
- Using Ignite in combat caused game to crash
- Load time/number of battles not displaying properly
- For some players, battle would be all black behind the menus (basically can’t see anything except the menus)
- Erros with Zemi variant using certain skills/items
- Mashing confirm/cancel at certain points in certain menus did weird things (like extra sounds, flashing white)
Files
Get Phantasy Series Reference Opus
Phantasy Series Reference Opus
Cheery fantasy -> dark sci-fi turn-based RPG
Status | In development |
Author | danzibr |
Genre | Role Playing, Adventure |
Tags | Episodic, Fantasy, Female Protagonist, Indie, Pixel Art, Retro, Sci-fi, Singleplayer |
Languages | English |
More posts
- v0.0.3.8 live! (bug fix)Jan 28, 2024
- v0.0.3.7 live! (bug fixes)Jan 21, 2024
- Bug fixesJan 04, 2024
- Full Aeroprism remixes!Dec 30, 2023
- v0.0.2.1 live!Feb 26, 2023
- Tiled/fullscreen! (and bug fixes)Dec 17, 2022
- Play on mobile in browser!Dec 16, 2022
- v0.0.0.10 live!Dec 15, 2022
- Bug fixes!Dec 13, 2022
Leave a comment
Log in with itch.io to leave a comment.